Search
A GPU-based branch-and-bound algorithm using IntegerVectorMatrix data structure
Gmys J., Mezmaz M., Melab N., Tuyttens D. Parallel Computing59(C):119-139,2016.Type:Article
To:
Your Colleague's E-mail:
From:
Your E-mail:
Subject:
Reviews: A GPU-based branch-and-bound algorithm using IntegerVectorMatrix data structure
Message Body:
Reproduction in whole or in part without permission is prohibited. Copyright 1999-2024 ThinkLoud
®
Terms of Use
|
Privacy Policy