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A GPU-based branch-and-bound algorithm using IntegerVectorMatrix data structure
Gmys J., Mezmaz M., Melab N., Tuyttens D. Parallel Computing 59(C): 119-139, 2016. Type: Article
Gmys et al. address the parallelization of the popular branch-and-bound (B&B) algorithm for solving combinatorial optimization problems using graphics processing units (GPUs). The irregular structure of B&B makes it challenging...
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May 17 2017
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