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Melab, N.
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A GPU-based branch-and-bound algorithm using IntegerVectorMatrix data structure
Gmys J., Mezmaz M., Melab N., Tuyttens D. Parallel Computing 59(C): 119-139, 2016. Type: Article
Gmys et al. address the parallelization of the popular branch-and-bound (B&B) algorithm for solving combinatorial optimization problems using graphics processing units (GPUs). The irregular structure of B&B makes it challenging...
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May 17 2017
Grid computing for parallel bioinspired algorithms
Melab N., Cahon S., Talbi E. Journal of Parallel and Distributed Computing 66(8): 1052-1061, 2006. Type: Article
The design, implementation, and experimentation of a grid-enabled framework for metaheuristics, ParadisEO-CMW, are dealt with in this paper. The basic components of this new framework are the known open-source software tools EO (Evolvi...
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Nov 16 2006
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